local ItemUse_Model = {} local private = {} local use_universal_fragment_pb = require 'Proto.use_universal_fragment_pb' function ItemUse_Model.OnStartup() NetManager.RegisterMsgCB(MessageEnums.MessageUseUniversalFragment,private.UseUniversalFragmentResp) end -- 金品质万能碎片兑换操作 function ItemUse_Model.UseUniversalFragmentReq(costItemId, giveItemId, count) local msg = use_universal_fragment_pb.UseUniversalFragmentReq() msg.costItemId = costItemId -- 消耗道具ID msg.giveItemId = giveItemId -- 获得道具ID msg.count = count -- 数量 NetManager.SendMessage(MessageEnums.MessageUseUniversalFragment,msg) end function private.UseUniversalFragmentResp(msgResp) end return ItemUse_Model