local propertyTable = { LevelID = 1,GamePlayID = 2,StatuesPoint = 3,WorshipPoint = 4,TitleIDs = 5, } local mainPropertyTable = { LevelID = 1,GamePlayID = 2,PageIndex = 3,LineIndex = 4, } local primaryTable = { "LevelID","GamePlayID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[3] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/TownHomeStatues-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('TownHomeStatues', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[4] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({5,1,1,1},base), setmetatable({5,3,1,2},base), setmetatable({13,1,1,3},base), setmetatable({13,3,1,4},base), setmetatable({55,2,1,5},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }