local propertyTable = { ID = 1,Order = 2,StageType = 3,StageTriggerTime = 4,ServerBattleActionID = 5,PointsRatio = 6,PhaseName = 7, } local mainPropertyTable = { ID = 1,Order = 2,PageIndex = 3,LineIndex = 4, } local primaryTable = { "ID","Order", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[3] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/GuildBossStage-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('GuildBossStage', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[4] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1,1},base), setmetatable({1,2,1,2},base), setmetatable({1,3,1,3},base), setmetatable({1,4,1,4},base), setmetatable({1,5,1,5},base), setmetatable({1,6,1,6},base), setmetatable({1,7,1,7},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }