local _moveData = { ["Monster_BrokenRockfall1_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenRockfall1_die"] = { Count = 61, IsLock = false, }, ["Monster_BrokenRockfall1_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenRockfall1_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData