local _layoutTable = { LevelID = 247, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(349.56,640.36), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(358.18,640.875), ItemDir = FP.newV2(0.414,-0.91), ActiveDefault = true, }, { SourceName = "SFX_crows", ItemPosY = 316.47, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(372.27,744.76), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_pubu", ItemPosY = 288.73, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(338.07,668.25), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_desert_wind", ItemPosY = 299.74, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(370.81,651.37), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable