local info = { n1 = "Hero_GuoJia_Weapon_A_Boss_NormalAttack_1", n2 = "Hero_GuoJia_Weapon_A_Boss_NormalAttack_2", s1 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_1", s2_1 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_2_1", s2_2 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_2_2_loop", s2_3 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_2_3", s3 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_3", s4 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_4", s5_1 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_5_1", s5_2 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_5_2_loop", s5_3 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_5_3", s6_1 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_6_1", s6_2 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_6_2_loop", s6_3 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_6_3", s7 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_7", s8_1 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_8_1", s8_2 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_8_2_loop", s8_3 = "Hero_GuoJia_Weapon_A_Boss_SkillAttack_8_3", idle_loop = "Hero_GuoJia_Weapon_A_idle_loop", run_loop = "Hero_GuoJia_Weapon_A_run_loop", die = "Hero_GuoJia_Weapon_A_die", dead_loop = "Hero_GuoJia_Weapon_A_dead_loop", weak_in = "Hero_GuoJia_Weapon_A_weak_in", weak_loop = "Hero_GuoJia_Weapon_A_weak_loop", weak_out = "Hero_GuoJia_Weapon_A_weak_out", weak_hurt = "Hero_GuoJia_Weapon_A_weak_hurt", Boss_Show = "Hero_GuoJia_Weapon_A_Boss_Show", walk_front_loop = "Hero_GuoJia_Weapon_A_walk_front_loop", walk_back_loop = "Hero_GuoJia_Weapon_A_walk_back_loop", walk_left_loop = "Hero_GuoJia_Weapon_A_walk_left_loop", walk_right_loop = "Hero_GuoJia_Weapon_A_walk_right_loop", hurt = "Hero_GuoJia_Weapon_A_hurt", } return info