local FuncNode_IsHeroOfGender = class("FuncNode_IsHeroOfGender") --[[ 初始化 --]] function FuncNode_IsHeroOfGender:initialize(entity) self.LimitChildCount = 2 self.Type = LuaConst.ConditionFuncType.IsHeroOfGender end --[[ 执行 --]] function FuncNode_IsHeroOfGender:Run(conditionDataNode, entity, missile) local genderType = FP.tonumberV1(conditionDataNode.FirstNode:Run(entity, missile)) local targetType = FP.tonumberV1(conditionDataNode.SecondNode:Run(entity, missile)) local target if targetType == 2 then target = entity.components.target.Target else target = entity end if target then return target:GetGenderType() == genderType and FP.Const.One or FP.Const.Zero else return FP.Const.Zero end end return FuncNode_IsHeroOfGender