local propertyTable = { ID = 1,PoolName = 2,RewardDropShowHero = 3,RewardDropShowItem = 4,Item = 5,ItemStoreID = 6,ItemNum = 7,IsShow = 8,ShowWeight = 9,FreeChance = 10,PoolNamePic = 11,DisplayHeroPic = 12,BackgroundPic = 13,GuidanceNotesID = 14,Money = 15,BackgroundPrefab = 16,PresentedItemID = 17,PresentedItemNum = 18,ShowColumnType = 19, } local mainPropertyTable = { ID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "ID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/DrawCardData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('DrawCardData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1},base), setmetatable({2,1,2},base), setmetatable({3,1,3},base), setmetatable({4,1,4},base), setmetatable({5,1,5},base), setmetatable({6,1,6},base), setmetatable({7,1,7},base), setmetatable({8,1,8},base), setmetatable({9,1,9},base), setmetatable({10,1,10},base), setmetatable({11,1,11},base), setmetatable({12,1,12},base), setmetatable({13,1,13},base), setmetatable({101,1,14},base), setmetatable({102,1,15},base), setmetatable({103,1,16},base), setmetatable({104,1,17},base), setmetatable({105,1,18},base), setmetatable({15,1,19},base), setmetatable({14,1,20},base), setmetatable({16,1,21},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }