local _layoutTable = { LevelID = 510207, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(74.29,149.64), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(76.81,149.64), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1003, LevelItemType = 1, ItemPos = FP.newV2(79.75,149.64), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51020710, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(76.37,170.86), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51020721, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2004, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 1, Radius = FP.newV1(10), Count = 60, LevelItemID = 2005, LevelItemType = 2, ItemPos = FP.newV2(76.37,170.86), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51020722, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 2, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2006, LevelItemType = 2, ItemPos = FP.newV2(76.37,170.86), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 51020701, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2011, LevelItemType = 2, ItemPos = FP.newV2(68.74,179.63), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51020702, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2012, LevelItemType = 2, ItemPos = FP.newV2(74.67,180.29), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51020703, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2013, LevelItemType = 2, ItemPos = FP.newV2(81.17,181.01), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51010021, Weight = FP.newV1(50), }, { MonsterID = 51010022, Weight = FP.newV1(50), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2021, LevelItemType = 2, ItemPos = FP.newV2(66.04,188.4), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51010023, Weight = FP.newV1(33.333), }, { MonsterID = 51010024, Weight = FP.newV1(33.333), }, { MonsterID = 51010025, Weight = FP.newV1(33.333), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2022, LevelItemType = 2, ItemPos = FP.newV2(72.84,189.15), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 51010026, Weight = FP.newV1(33.333), }, { MonsterID = 51010027, Weight = FP.newV1(33.333), }, { MonsterID = 51010028, Weight = FP.newV1(33.333), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2023, LevelItemType = 2, ItemPos = FP.newV2(80.24,189.98), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = false, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, ModelID = 0, TriggerAnim = "", ExitTriggerAnim = "", LevelItemID = 3001, LevelItemType = 3, ItemPos = FP.newV2(66.04,188.4), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = true, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, ModelID = 0, TriggerAnim = "", ExitTriggerAnim = "", LevelItemID = 3002, LevelItemType = 3, ItemPos = FP.newV2(72.84,189.15), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = true, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, ModelID = 0, TriggerAnim = "", ExitTriggerAnim = "", LevelItemID = 3003, LevelItemType = 3, ItemPos = FP.newV2(80.24,189.98), ItemDir = FP.newV2(0.11,-0.994), ActiveDefault = true, }, { PathType = 0, PathPoints = { FP.newV2(69.06,176.7), FP.newV2(68.86,178.57), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4001, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { PathType = 0, PathPoints = { FP.newV2(75,177.28), FP.newV2(74.82,178.95), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4002, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { PathType = 0, PathPoints = { FP.newV2(81.48,178.23), FP.newV2(81.31,179.75), }, SeeDefault = true, ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/FunctionEffect/PT_jiantou_01.prefab", PrefabInterval = 1, LevelItemID = 4003, LevelItemType = 4, ItemPos = FP.newV2(197.935,288.325), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelLayout_TaskTitle_167", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(76.37,170.86), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(25), GuideRadius = FP.newV1(10), ParamID = 51020721, Param1 = 100, PathPoints = { }, }, { Type = -1, Position = FP.newV2(76.37,170.86), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(25), GuideRadius = FP.newV1(10), ParamID = 51020722, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = true, PlayCompleteSound = true, LevelItemID = 5002, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelLayout_TaskTitle_236", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(75.54,173.96), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1001, ItemIDList = { 2011, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, { Type = -1, Position = FP.newV2(75.54,173.96), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1002, ItemIDList = { 2012, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, { Type = -1, Position = FP.newV2(75.54,173.96), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), PlayerBornID = 1003, ItemIDList = { 2013, }, Param1 = 1, ParamStr = "IDS_FightThrone_TreasureChest", PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5003, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelLayout_TaskTitle_237", Branch = 0, AimList = { { Type = 10204, Position = FP.newV2(73.91,183.53), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(20), GuideRadius = FP.newV1(10), ItemIDList = { 3001, 3002, 3003, }, Param1 = 0, ParamStr = "IDS_MonsterName_ChuanSongMen", PathPoints = { }, }, }, DelayEndTime = FP.newV1(3), PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5004, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(180.69,196.34), ItemDir = FP.newV2(0.697,-0.717), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(70.7,138.6), ItemDir = FP.newV2(0.073,0.997), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(91.31,200.41), ItemDir = FP.newV2(-0.881,-0.474), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(57.49,200.52), ItemDir = FP.newV2(0.618,-0.786), ActiveDefault = true, }, }, LevelEventList = { { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 8, Param1 = 5002, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 13, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2011, 2012, 2013, }, Param1 = 3, }, }, Actions = { { Type = 10101, ItemIDList = { 2021, 2022, 2023, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_DigTreasure_Team_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10303, ItemIDList = { 4001, 4002, 4003, }, Param1 = false, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, ItemIDList = { 2021, 2022, 2023, }, Param1 = true, DelayTime = FP.newV1(31), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 51020721, Param1 = 100, }, { Type = -1, IsPulse = false, ParamID = 51020722, Param1 = 1, }, }, Actions = { { Type = 10101, ItemIDList = { 2011, 2012, 2013, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10303, ItemIDList = { 4001, 4002, 4003, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -6, ItemIDList = { 2004, 2005, 2006, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_DigTreasure_Team_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 14, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2021, 2022, 2023, }, Param1 = 3, }, { Type = 26, IsPulse = false, Param1 = true, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_008.prefab", Time = 0.1, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(5), RepeatTimes = 1, }, }, }, { EventID = 15, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2021, 2022, 2023, }, Param1 = 3, }, { Type = 26, IsPulse = false, Param1 = false, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_009.prefab", Time = 0.1, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(5), RepeatTimes = 1, }, }, }, { EventID = 16, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_008.prefab", }, }, Actions = { { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 17, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/StagePlay/StagePlay_99_01_009.prefab", }, }, Actions = { { Type = 3, Param1 = { 1, -1, }, Param2 = { 1001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5002, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5002, }, }, }, Actions = { { Type = 10401, ItemIDList = { 5003, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5003, }, }, }, Actions = { { Type = 10401, ItemIDList = { 5004, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2004] = { [2] = { 2004, 2005, 2006, }, }, [2011] = { [2] = { 2011, 2012, 2013, }, }, [2021] = { [2] = { 2021, 2022, 2023, }, }, [3001] = { [3] = { 3001, 3002, 3003, }, }, [4001] = { [4] = { 4001, 4002, 4003, }, }, }, } return _layoutTable