local _moveData = { ["Monster_Generalarmor_ChangQiang_NPC_Plot_chat_loop"] = { Count = 34, IsLock = true, }, ["Monster_Generalarmor_ChangQiang_NPC_Plot_idle_1_loop"] = { Count = 34, IsLock = true, }, ["Monster_Generalarmor_ChangQiang_NPC_Plot_run_loop"] = { Count = 17, IsLock = true, }, ["Monster_Generalarmor_ChangQiang_NPC_Plot_walk_loop"] = { Count = 23, IsLock = false, XArray = { 0, 0.001599997, 0.001600005, 0.001599997, 0.001599997, -0.0003499985, -0.0003499985, -0.0022, -0.0022, -0.0022, -0.002499998, -0.002500005, -0.002499998, -0.002500005, -0.002499998, -0.0007666647, -0.0007666647, -0.0007666647, 0.0044, 0.0044, 0.001999997, 0.002000004, 0.001999997, }, ZArray = { 0, 0.0054, 0.009300001, 0.00615, 0.00615, 0.0007000007, -0.003300002, -0.0143, -0.0089, -0.0049, -0.0009999999, 0.0002, 0.0107, 0.005899999, 0.0043, 0.0056, 0.0056, -0.0034, -0.014, -0.0055, -0.003, -0.0035, -0.0027, }, }, } return _moveData