local info = { ride_idle_loop = "Hero_ZhangHe_ride_idle_loop", ride_showpos = "Hero_ZhangHe_ride_showpos", ride_stop_show = "Hero_ZhangHe_ride_stop_show", idle_loop = "Hero_ZhangHe_idle_loop", run_loop = "Hero_ZhangHe_run_loop", n1 = "Hero_ZhangHe_NormalAttack_1", n2 = "Hero_ZhangHe_NormalAttack_2", n3 = "Hero_ZhangHe_NormalAttack_3", n4 = "Hero_ZhangHe_NormalAttack_4", sa_2 = "Hero_ZhangHe_SA_1", sa_cam = "Hero_ZhangHe_SA_cam", getin = "Hero_ZhangHe_getin", getout = "Hero_ZhangHe_getout", s1 = "Hero_ZhangHe_SkillAttack_1", s1_1 = "Hero_ZhangHe_SkillAttack_1_2", dodge = "Hero_ZhangHe_dodge", hurt = "Hero_ZhangHe_hurt", knockback = "Hero_ZhangHe_knockback", fly = "Hero_ZhangHe_fly", bounce = "Hero_ZhangHe_bounce", standup = "Hero_ZhangHe_standup", bounce_1 = "Hero_ZhangHe_bounce_1", hitdown = "Hero_ZhangHe_hitdown", vertigo_loop = "Hero_ZhangHe_vertigo_loop", die = "Hero_ZhangHe_die", die_fly = "Hero_ZhangHe_fly", ride_idle_Attack_1 = "Hero_ZhangHe_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_ZhangHe_ride_run_Attack_1", win = "Hero_ZhangHe_win", sa_1 = "Hero_ZhangHe_SA_1", r1 = "Hero_ZhangHe_RunAttack", run_stop = "Hero_ZhangHe_run_stop", s2 = "Hero_ZhangHe_SkillAttack_2", hit_fly_1 = "Hero_ZhangHe_hit_fly_1", hit_fly_2 = "Hero_ZhangHe_hit_fly_2", ride_run_loop = "Hero_ZhangHe_ride_idle_loop", float_loop = "Hero_ZhangHe_float_loop", dead_loop = "Hero_ZhangHe_dead_loop", collect_loop = "Hero_ZhangHe_collect_loop", } return info