local info = { run_loop = "Hero_ZhangJiaoP2_run_loop", idle_loop = "Hero_ZhangJiaoP2_idle_loop", die = "Hero_ZhangJiaoP2_die", n4 = "Hero_ZhangJiaoP2_Boss_NormalAttack_4", dead_loop = "Hero_ZhangJiaoP2_dead_loop", show = "Hero_ZhangJiaoP2_SA_cam", n1 = "Hero_ZhangJiaoP2_Boss_NormalAttack_3", n2 = "Hero_ZhangJiaoP2_Boss_NormalAttack_2", n3 = "Hero_ZhangJiaoP2_Boss_NormalAttack_3", s1 = "Hero_ZhangJiaoP2_Boss_SkillAttack_1", s2 = "Hero_ZhangJiaoP2_Boss_SkillAttack_2", s3_1 = "Hero_ZhangJiaoP2_Boss_SkillAttack_3_1", s4 = "Hero_ZhangJiaoP2_Boss_SkillAttack_4", weak_in = "Hero_ZhangJiaoP2_weak_in", walk_right_loop = "Hero_ZhangJiaoP2_walk_right_loop", walk_left_loop = "Hero_ZhangJiaoP2_walk_left_loop", walk_front_loop = "Hero_ZhangJiaoP2_walk_front_loop", walk_back_loop = "Hero_ZhangJiaoP2_walk_back_loop", weak_loop = "Hero_ZhangJiaoP2_weak_loop", weak_out = "Hero_ZhangJiaoP2_weak_out", s3_2 = "Hero_ZhangJiaoP2_Boss_SkillAttack_3_2_loop", s3_3 = "Hero_ZhangJiaoP2_Boss_SkillAttack_3_3", s5 = "Hero_ZhangJiaoP2_Boss_SkillAttack_5", s6 = "Hero_ZhangJiaoP2_Boss_SkillAttack_6", s7_2 = "Hero_ZhangJiaoP2_Boss_SkillAttack_7_2_loop", s7_1 = "Hero_ZhangJiaoP2_Boss_SkillAttack_7_1", s7_3 = "Hero_ZhangJiaoP2_Boss_SkillAttack_7_3", dodge = "Hero_ZhangJiaoP2_dodge", bighurt = "Hero_ZhangJiaoP2_bighurt", s8 = "Hero_ZhangJiaoP2_Boss_SkillAttack_8", } return info