local info = { n1 = "Hero_HuangZhongP2_Weapon_Left_NormalAttack_1", s1 = "Hero_HuangZhongP2_Weapon_Left_SkillAttack_1", s2 = "Hero_HuangZhongP2_Weapon_Left_SkillAttack_2", s2_1 = "Hero_HuangZhongP2_Weapon_Left_SkillAttack_2_1", s3 = "Hero_HuangZhongP2_Weapon_Left_SkillAttack_3", sa_1_1 = "Hero_HuangZhongP2_Weapon_Left_SA_1_1", sa_1_2 = "Hero_HuangZhongP2_Weapon_Left_SA_1_2", ride_run_Attack_1 = "Hero_HuangZhongP2_Weapon_Left_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_HuangZhongP2_Weapon_Left_ride_idle_Attack_1", idle_loop = "Hero_HuangZhongP2_Weapon_Left_idle_loop", run_loop = "Hero_HuangZhongP2_Weapon_Left_run_loop", run_stop = "Hero_HuangZhongP2_Weapon_Left_run_stop", win = "Hero_HuangZhongP2_Weapon_Left_win", ride_showpos = "Hero_HuangZhongP2_Weapon_Left_ride_showpos", ride_stop_show = "Hero_HuangZhongP2_Weapon_Left_ride_stop_show", ride_idle_loop = "Hero_HuangZhongP2_Weapon_Left_ride_idle_loop", die = "Hero_HuangZhongP2_Weapon_Left_die", hit_fly_1 = "Hero_HuangZhongP2_Weapon_Left_hit_fly_1", hit_fly_2 = "Hero_HuangZhongP2_Weapon_Left_hit_fly_2", fly = "Hero_HuangZhongP2_Weapon_Left_fly", bounce_1 = "Hero_HuangZhongP2_Weapon_Left_bounce_1", standup = "Hero_HuangZhongP2_Weapon_Left_standup", bounce = "Hero_HuangZhongP2_Weapon_Left_bounce", dead_loop = "Hero_HuangZhongP2_Weapon_Left_dead_loop", hitdown = "Hero_HuangZhongP2_Weapon_Left_hitdown", sa_cam = "Hero_HuangZhongP2_Weapon_Left_SA_cam", getout = "Hero_HuangZhongP2_Weapon_Left_getout", getin = "Hero_HuangZhongP2_Weapon_Left_getin", dodge = "Hero_HuangZhongP2_Weapon_Left_dodge", r1 = "Hero_HuangZhongP2_Weapon_Left_RunAttack", call = "Hero_HuangZhongP2_Weapon_Left_call", ride_run_loop = "Hero_HuangZhongP2_Weapon_Left_ride_idle_loop", hurt = "Hero_HuangZhongP2_Weapon_Left_hurt", dizzy_loop = "Hero_HuangZhongP2_Weapon_Left_dizzy_loop", knockback = "Hero_HuangZhongP2_Weapon_Left_knockback", vertigo_loop = "Hero_HuangZhongP2_Weapon_Left_vertigo_loop", jump_up = "Hero_HuangZhongP2_Weapon_Left_jump_up", jump_loop = "Hero_HuangZhongP2_Weapon_Left_jump_loop", jump_down = "Hero_HuangZhongP2_Weapon_Left_jump_down", rebound = "Hero_HuangZhongP2_Weapon_Left_rebound", float_loop = "Hero_HuangZhongP2_Weapon_Left_float_loop", collect_loop = "Hero_HuangZhongP2_Weapon_Left_collect_loop", } return info