local _layoutTable = { LevelID = 540204, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(122.94,643.71), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 54020401, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(122.99,672.86), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_234", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(122.99,672.86), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(70), GuideRadius = FP.newV1(70), ItemIDList = { 2001, }, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(123.11,652.57), ItemDir = FP.newV2(-0.173,0.985), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(40), Width = FP.newV1(4), ShowLength = 40, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(122.59,637.08), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(25), Width = FP.newV1(4), ShowLength = 25, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(122.94,685.33), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = -1.13, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(99.75,627.25), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = -1.383795, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(150.03,615.86), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 13.29, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(148.29,661.91), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 13.56, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(101.46,663.38), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 12.32, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(136.98,686.91), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 13.99, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(97.35,685.01), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 7.9, LevelItemID = 15007, LevelItemType = 15, ItemPos = FP.newV2(106.52,702.67), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10, IsPulse = false, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10105, ItemIDList = { 2001, }, DelayTime = FP.newV1(3), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(0.5), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_330001_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [8001] = { [8] = { 8001, 8002, }, }, }, } return _layoutTable