local info = { run_loop = "Hero_ZhangJiao_run_city_loop", idle_loop = "Hero_ZhangJiao_idle_city_loop", n1 = "Hero_ZhangJiao_Boss_NormalAttack_1", n2 = "Hero_ZhangJiao_Boss_NormalAttack_2", n3 = "Hero_ZhangJiao_Boss_NormalAttack_3", s1 = "Hero_ZhangJiao_Boss_SkillAttack_1_1", s2 = "Hero_ZhangJiao_Boss_SkillAttack_2", weak_in = "Hero_ZhangJiao_weak_in", walk_back_loop = "Hero_ZhangJiao_walk_back_loop", walk_front_loop = "Hero_ZhangJiao_walk_front_loop", walk_left_loop = "Hero_ZhangJiao_walk_left_loop", walk_right_loop = "Hero_ZhangJiao_walk_right_loop", show = "Hero_ZhangJiao_Boss_Show", die = "Hero_ZhangJiao_die", dead_loop = "Hero_ZhangJiao_dead_loop", s3 = "Hero_ZhangJiao_Boss_SkillAttack_3", s4 = "Hero_ZhangJiao_Boss_SkillAttack_4", s5 = "Hero_ZhangJiao_Boss_SkillAttack_5_1", s5_1 = "Hero_ZhangJiao_Boss_SkillAttack_5_2_loop", s5_2 = "Hero_ZhangJiao_Boss_SkillAttack_5_3", dodge = "Hero_ZhangJiao_dodge", weak_loop = "Hero_ZhangJiao_weak_loop", weak_out = "Hero_ZhangJiao_weak_out", s1_1 = "Hero_ZhangJiao_Boss_SkillAttack_1_2_loop", s1_2 = "Hero_ZhangJiao_Boss_SkillAttack_1_3", sa_cam = "Hero_ZhangJiao_SA_cam", bighurt = "Hero_ZhangJiao_bighurt", } return info