local _moveData = { ["Monster_BrokenDiDeng_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenDiDeng_die"] = { Count = 31, IsLock = false, }, ["Monster_BrokenDiDeng_hurt"] = { Count = 14, IsLock = false, }, ["Monster_BrokenDiDeng_idle_loop"] = { Count = 34, IsLock = true, }, } return _moveData