local FuncNode_GetPlayerComboKillNum = class("FuncNode_GetPlayerComboKillNum") --[[ 初始化 --]] function FuncNode_GetPlayerComboKillNum:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.GetPlayerComboKillNum end --[[ 执行 --]] function FuncNode_GetPlayerComboKillNum:Run(conditionDataNode, entity, missile) local result = 0 if entity then result = LevelManager.CurLevelFunc:GetPlayerComboKillNum(entity:GetPlayerID()) end result = FP.newV1(result) return result end return FuncNode_GetPlayerComboKillNum