local info = { run_loop = "Hero_DongZhuoP2_run_loop", idle_loop = "Hero_DongZhuoP2_idle_loop", n1 = "Hero_DongZhuoP2_NormalAttack_1", n2 = "Hero_DongZhuoP2_NormalAttack_2", n3 = "Hero_DongZhuoP2_NormalAttack_3", s1 = "Hero_DongZhuoP2_SkillAttack_1", s2 = "Hero_DongZhuoP2_SkillAttack_2", weak_in = "Hero_DongZhuoP2_weak_in", walk_back_loop = "Hero_DongZhuoP2_walk_back_loop", walk_front_loop = "Hero_DongZhuoP2_walk_front_loop", walk_left_loop = "Hero_DongZhuoP2_walk_left_loop", walk_right_loop = "Hero_DongZhuoP2_walk_right_loop", show = "Hero_DongZhuoP2_SA_cam", die = "Hero_DongZhuoP2_die", dead_loop = "Hero_DongZhuoP2_dead_loop", s3 = "Hero_DongZhuoP2_SkillAttack_3", s4 = "Hero_DongZhuoP2_SkillAttack_4", s5 = "Hero_DongZhuoP2_SkillAttack_5", weak_loop = "Hero_DongZhuoP2_weak_loop", weak_out = "Hero_DongZhuoP2_weak_out", s6 = "Hero_DongZhuoP2_SkillAttack_6", bighurt = "Hero_DongZhuoP2_bighurt", s1_1 = "Hero_DongZhuoP2_SkillAttack_1_1", s6_1 = "Hero_DongZhuoP2_SkillAttack_6_1", s6_2_loop = "Hero_DongZhuoP2_SkillAttack_6_2_loop", s6_3 = "Hero_DongZhuoP2_SkillAttack_6_3", } return info