local info = { idle_loop = "Hero_MaChaoP2_idle_loop", run_loop = "Hero_MaChaoP2_run_loop", run_stop = "Hero_MaChaoP2_run_stop", win = "Hero_MaChaoP2_win", ride_showpos = "Hero_MaChaoP2_ride_showpos", ride_stop_show = "Hero_MaChaoP2_ride_stop_show", ride_idle_loop = "Hero_MaChaoP2_ride_idle_loop", die = "Hero_MaChaoP2_die", hit_fly_1 = "Hero_MaChaoP2_hit_fly_1", hit_fly_2 = "Hero_MaChaoP2_hit_fly_2", fly = "Hero_MaChaoP2_fly", bounce_1 = "Hero_MaChaoP2_bounce_1", standup = "Hero_MaChaoP2_standup", bounce = "Hero_MaChaoP2_bounce", dead_loop = "Hero_MaChaoP2_dead_loop", hitdown = "Hero_MaChaoP2_hitdown", sa_cam = "Hero_MaChaoP2_SA_cam", getout = "Hero_MaChaoP2_getout", getin = "Hero_MaChaoP2_getin", dodge = "Hero_MaChaoP2_dodge", r1 = "Hero_MaChaoP2_RunAttack", call = "Hero_MaChaoP2_call", ride_run_loop = "Hero_MaChaoP2_ride_idle_loop", hurt = "Hero_MaChaoP2_hurt", dizzy_loop = "Hero_MaChaoP2_dizzy_loop", knockback = "Hero_MaChaoP2_knockback", vertigo_loop = "Hero_MaChaoP2_vertigo_loop", jump_up = "Hero_MaChaoP2_jump_up", jump_loop = "Hero_MaChaoP2_jump_loop", jump_down = "Hero_MaChaoP2_jump_down", rebound = "Hero_MaChaoP2_rebound", float_loop = "Hero_MaChaoP2_float_loop", collect_loop = "Hero_MaChaoP2_collect_loop", n1 = "Hero_MaChaoP2_NormalAttack_1", n2 = "Hero_MaChaoP2_NormalAttack_2", n3 = "Hero_MaChaoP2_NormalAttack_3", n4 = "Hero_MaChaoP2_NormalAttack_4", s1 = "Hero_MaChaoP2_SkillAttack_1", s2_1 = "Hero_MaChaoP2_SkillAttack_2_1", s2_2 = "Hero_MaChaoP2_SkillAttack_2_2", s2_3 = "Hero_MaChaoP2_SkillAttack_2_3", s3 = "Hero_MaChaoP2_SkillAttack_3", s_loop_1 = "Hero_MaChaoP2_SkillAttack_loop_1", s_loop_2 = "Hero_MaChaoP2_SkillAttack_loop_2", s_loop_3 = "Hero_MaChaoP2_SkillAttack_loop_3", sa_1 = "Hero_MaChaoP2_SA_1", sa_2 = "Hero_MaChaoP2_SA_2", ride_run_Attack_1 = "Hero_MaChaoP2_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_MaChaoP2_ride_idle_Attack_1", } return info