local base = require("Battle/Logic/AI/Decision/Decision_Base") local Decision_ResetAvoidPriority = class("Decision_ResetAvoidPriority", base) --[[ 初始化 --]] function Decision_ResetAvoidPriority:initialize(entity) --类型 self.Type = LuaConst.DecisionType.ResetAvoidPriority --瞬时 self.IsOnce = true end function Decision_ResetAvoidPriority:SetCommand(entity, decisionData, command) command.DecisionID = decisionData.ID return command end function Decision_ResetAvoidPriority:Handle(entity, decisionData, stateType, animName) SystemManager.OnChangeShovePriority(entity) return LuaConst.StateType.None,nil end return Decision_ResetAvoidPriority