local _moveData = { ["Monster_BrokenDam_dead_loop"] = { Count = 3, IsLock = true, }, ["Monster_BrokenDam_die"] = { Count = 255, IsLock = false, }, ["Monster_BrokenDam_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenDam_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData