local FuncNode_IsMasterActive = class("FuncNode_IsMasterActive") --[[ 初始化 --]] function FuncNode_IsMasterActive:initialize(entity) self.LimitChildCount = 1 self.Type = LuaConst.ConditionFuncType.FuncNode_IsMasterActive end --[[ 执行 --]] function FuncNode_IsMasterActive:Run(conditionDataNode, entity, missile) local masterEntity = entity:GetMasterEntity() return (masterEntity and masterEntity:IsValid()) and FP.Const.One or FP.Const.Zero end return FuncNode_IsMasterActive