local _moveData = { ["Npc_JinLi_NPC_Plot_chat_loop"] = { Count = 27, IsLock = true, }, ["Npc_JinLi_NPC_Plot_idle_1_loop"] = { Count = 27, IsLock = true, }, ["Npc_JinLi_NPC_Plot_jump"] = { Count = 40, IsLock = false, }, ["Npc_JinLi_NPC_Plot_run_loop"] = { Count = 20, IsLock = true, }, ["Npc_JinLi_NPC_Plot_rush"] = { Count = 34, IsLock = false, ZArray = { 0, 0.1635, 0.2638, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.04822862, 0.0482285, 0.04822862, 0.0482285, 0.04822862, 0.0482285, 0.04822862, 0.01724446, 0.01724446, 0.01724446, 0.01724446, 0.01724434, 0.01724446, 0.01724446, 0.01724446, 0.01724446, 0, 0, 0, 0, 0, 0, 0, 0, }, }, ["Npc_JinLi_NPC_Plot_walk_loop"] = { Count = 20, IsLock = false, }, ["Npc_JinLi_Plot_chat_loop"] = { Count = 27, IsLock = true, }, ["Npc_JinLi_Plot_idle_1_loop"] = { Count = 27, IsLock = true, }, ["Npc_JinLi_Plot_jump"] = { Count = 40, IsLock = false, }, ["Npc_JinLi_Plot_run_loop"] = { Count = 20, IsLock = true, }, ["Npc_JinLi_Plot_rush"] = { Count = 34, IsLock = false, ZArray = { 0, 0.1635, 0.2638, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.1116571, 0.04822862, 0.0482285, 0.04822862, 0.0482285, 0.04822862, 0.0482285, 0.04822862, 0.01724446, 0.01724446, 0.01724446, 0.01724446, 0.01724434, 0.01724446, 0.01724446, 0.01724446, 0.01724446, 0, 0, 0, 0, 0, 0, 0, 0, }, }, ["Npc_JinLi_Plot_walk_loop"] = { Count = 20, IsLock = false, }, } return _moveData