local _moveData = { ["Monster_SiegePaoTa1_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_SiegePaoTa1_die"] = { Count = 33, IsLock = false, }, ["Monster_SiegePaoTa1_hurt"] = { Count = 13, IsLock = false, }, ["Monster_SiegePaoTa1_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegePaoTa1_NormalAttack_1"] = { Count = 20, IsLock = false, }, ["Monster_SiegePaoTa1_run_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegePaoTa1_SkillAttack_1"] = { Count = 13, IsLock = false, }, ["Monster_SiegePaoTa1_walk_front_loop"] = { Count = 40, IsLock = false, }, } return _moveData