local _moveData = { ["Monster_Broken_DiDeng_dead_loop"] = { Count = 4, IsLock = false, XArray = { 0, 0, 0, 0, }, ZArray = { 0, 0, 0, 0, }, }, ["Monster_Broken_DiDeng_die"] = { Count = 31, IsLock = false, XArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, ZArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, ["Monster_Broken_DiDeng_hit_loop"] = { Count = 14, IsLock = false, XArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, ZArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, ["Monster_Broken_DiDeng_idle"] = { Count = 34, IsLock = false, XArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, ZArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, } return _moveData