local _layoutTable = { LevelID = 225, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(440.28,97.41), ItemDir = FP.newV2(0.995,0.104), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(522.25,135.86), ItemDir = FP.newV2(-0.545,0.839), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 143.72, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(528.01,223.79), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 143.9, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(521.41,192.65), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 150.302, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(517.276,132.589), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 141.62, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(488.439,108.893), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 144.2, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(460.48,91.083), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 128.5, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(476.79,262.97), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable