local propertyTable = { PlayerType = 1,BloodRationMin = 2,BloodRationMax = 3,ForcesCost = 4, } local mainPropertyTable = { PlayerType = 1,BloodRationMin = 2,BloodRationMax = 3,PageIndex = 4,LineIndex = 5, } local primaryTable = { "PlayerType","BloodRationMin","BloodRationMax", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[4] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/GVGFightAccount-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('GVGFightAccount', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[5] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,0,0.1,1,1},base), setmetatable({1,0.1,0.2,1,2},base), setmetatable({1,0.2,0.3,1,3},base), setmetatable({1,0.3,0.4,1,4},base), setmetatable({1,0.4,0.5,1,5},base), setmetatable({1,0.5,0.6,1,6},base), setmetatable({1,0.6,0.7,1,7},base), setmetatable({1,0.7,0.8,1,8},base), setmetatable({1,0.8,0.9,1,9},base), setmetatable({1,0.9,1,1,10},base), setmetatable({1,1,9999,1,11},base), setmetatable({2,0,0.1,1,12},base), setmetatable({2,0.1,0.2,1,13},base), setmetatable({2,0.2,0.3,1,14},base), setmetatable({2,0.3,0.4,1,15},base), setmetatable({2,0.4,0.5,1,16},base), setmetatable({2,0.5,0.6,1,17},base), setmetatable({2,0.6,0.7,1,18},base), setmetatable({2,0.7,0.8,1,19},base), setmetatable({2,0.8,0.9,1,20},base), setmetatable({2,0.9,1,1,21},base), setmetatable({2,1,9999,1,22},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }