local _moveData = { ["Monster_BrokenDunQiang_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenDunQiang_die"] = { Count = 34, IsLock = false, }, ["Monster_BrokenDunQiang_hurt"] = { Count = 13, IsLock = false, }, ["Monster_BrokenDunQiang_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData