local _layoutTable = { LevelID = 300633, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(236.09,234.41), ItemDir = FP.newV2(-1,-0.029), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 30063301, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 3, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(199.5,234.2), ItemDir = FP.newV2(0.999,0.036), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 30063303, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 3, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(204.1,232.1), ItemDir = FP.newV2(0.999,0.043), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_93", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(203.59,233.9), Direction = FP.newV2(0,1), ShapeType = 2, Width = FP.newV1(50), Length = FP.newV1(80), GuideWidth = FP.newV1(50), GuideLength = FP.newV1(60), ParamID = 30063303, Param1 = 1, PathPoints = { }, }, { Type = -1, Position = FP.newV2(203.59,233.9), Direction = FP.newV2(0,1), ShapeType = 2, Width = FP.newV1(50), Length = FP.newV1(80), GuideWidth = FP.newV1(50), GuideLength = FP.newV1(60), ParamID = 30063301, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(202.5,232.2), ItemDir = FP.newV2(-0.879,-0.476), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(25), Width = FP.newV1(5), ShowLength = 27, ShowWidth = 7, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8013, LevelItemType = 8, ItemPos = FP.newV2(247.3,233.79), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(14), Width = FP.newV1(5), ShowLength = 16, ShowWidth = 7, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8014, LevelItemType = 8, ItemPos = FP.newV2(165.16,239.26), ItemDir = FP.newV2(1,0.006), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(20), Width = FP.newV1(5), ShowLength = 20, ShowWidth = 4, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8015, LevelItemType = 8, ItemPos = FP.newV2(214.21,209.49), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10, IsPulse = false, }, }, Actions = { { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 6, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 8, Param1 = 5001, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 0, 0, }, Param2 = 0, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 21, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 30063303, Param1 = 1, }, }, Actions = { { Type = -1, ItemIDList = { 2001, }, Param1 = true, Param2 = 500220, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -1, ItemIDList = { 2001, }, Param1 = true, Param2 = 500455, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 4, Param1 = { { Path = "Assets/TimeLineArt/BlackRoom/Timeline_Boss_LvBuP1_Bianshen.prefab", Time = 12.53333, AdsorbType = 2, AdsorbParam = 6500, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 3, 0, }, Param2 = 4, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 22, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 30063303, Param1 = 1, }, }, Actions = { { Type = 11, Param1 = "MUSIC_lvbu_diaochan_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [1] = { [2] = { 2001, 2002, }, }, }, } return _layoutTable