local info = { n1 = "Boss_NianShou_Boss_NormalAttack_1", n2 = "Boss_NianShou_Boss_NormalAttack_2", s1 = "Boss_NianShou_Boss_SkillAttack_1", s2_1 = "Boss_NianShou_Boss_SkillAttack_2_1", s2_2 = "Boss_NianShou_Boss_SkillAttack_2_2", s2_3 = "Boss_NianShou_Boss_SkillAttack_2_3", s3 = "Boss_NianShou_Boss_SkillAttack_3", s4_1 = "Boss_NianShou_Boss_SkillAttack_4_1", s4_2 = "Boss_NianShou_Boss_SkillAttack_4_2", s4_3 = "Boss_NianShou_Boss_SkillAttack_4_3", idle_loop = "Boss_NianShou_idle_loop", run_loop = "Boss_NianShou_run_loop", die = "Boss_NianShou_die", dead_loop = "Boss_NianShou_dead_loop", weak_in = "Boss_NianShou_weak_in", weak_loop = "Boss_NianShou_weak_loop", weak_out = "Boss_NianShou_weak_out", weak_hurt = "Boss_NianShou_weak_hurt", walk_front_loop = "Boss_NianShou_walk_front_loop", walk_back_loop = "Boss_NianShou_walk_back_loop", walk_left_loop = "Boss_NianShou_walk_left_loop", walk_right_loop = "Boss_NianShou_walk_right_loop", hurt = "Boss_NianShou_hurt", bighurt = "Boss_NianShou_bighurt", } return info