local info = { run_loop = "Boss_ChengYuanZhi_run_loop", idle_loop = "Boss_ChengYuanZhi_idle_loop", n1 = "Boss_ChengYuanZhi_Boss_NormalAttack_1", n2 = "Boss_ChengYuanZhi_Boss_NormalAttack_2", n3 = "Boss_ChengYuanZhi_Boss_NormalAttack_3", s1 = "Boss_ChengYuanZhi_Boss_SkillAttack_1", s2 = "Boss_ChengYuanZhi_Boss_SkillAttack_2", weak_in = "Boss_ChengYuanZhi_weak_in", walk_back_loop = "Boss_ChengYuanZhi_walk_back_loop", walk_front_loop = "Boss_ChengYuanZhi_walk_front_loop", walk_left_loop = "Boss_ChengYuanZhi_walk_left_loop", walk_right_loop = "Boss_ChengYuanZhi_walk_right_loop", show = "Boss_ChengYuanZhi_show", die = "Boss_ChengYuanZhi_die", dead_loop = "Boss_ChengYuanZhi_dead_loop", s3 = "Boss_ChengYuanZhi_Boss_SkillAttack_3", sa = "Hero_ZhangBao_SA_1", dodge = "Hero_ZhangBao_dodge", weak_loop = "Boss_ChengYuanZhi_weak_loop", weak_out = "Boss_ChengYuanZhi_weak_out", bighurt = "Boss_ChengYuanZhi_bighurt", } return info